
In other words fighting games should be able to engage you as a casual or as a hobbyist. It should be possible for them to start out at the bottom and not get much further, and still have fun with it, and just graduate when they want to, being eased into it as they go.

Not everyone has the time to throw at it, or the interest, or even the talent. I don't think new players should be given the impression that they need to grind for days in the training room before they can even start having fun. That requires a decent-sized player-base as well as a few new players tricking in once in a while.įighting games have a long learning curve to get 'good' but what is the standard of good, here? Since the internet and youtube and viable online play, it has become a lot easier to quickly discover just how far above you some people are, but if you go by numbers those people are a very small minority.

The key thing is match-making, and having a big enough player-base that no matter how bad you are, you can be paired up with someone who is on your level, so that you're 'playing the same game'. I think the discouragement of getting beaten up is something particular to fighting games, not platform related.

I picked up street fighter 4 on PC a few years back and thought nothing of it, I assumed if it was out on PC it must be fine to play on PC. I assume you want the opinion of people who are just getting started? Although I was once in that situation as well.
